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devopsroles

Devops & Release Engineer

Gameloft gameloft.com Open · verified Oct 24, 2026
Hybrid Paris Full-time Mid-level DevOps & Release

At a glance

Mid-level DevOps & Release role at Gameloft. Paris · full-time · no salary stated · we estimate €50,625–€65,625 across France.

Estimated pay

Gameloft has not published a salary for this role. The figure below is our estimate, not theirs.

€50,625 – €65,625
What the middle half of mid-level DevOps & release roles in France paid, among postings that did state a salary.
Worked out from 6 postings that stated pay, median €56,250. Last updated Oct 2, 2026.
RoleDevOps & Release
SeniorityMid-level
LocationParis
WorkplaceHybrid
EmploymentFull-time
PostedJul 9, 2026 · 3mo ago
Role brief

devopsroles summary, based on the employer's posting.

What you'll do

  • Build and run Unreal Engine pipelines that compile, cook, package and deploy games across PC, console and mobile
  • Scale a Kubernetes developer platform with Helm and containerized services for studio tools beyond the game engine
  • Add early pipeline checks, improve Perforce sync and workspace performance, and operate on-prem and cloud systems
  • Create self-service tools for developers and manage release steps such as branching, promotion, versioning and rollback
  • Track build speed and failure rates, and monitor service reliability, capacity and infrastructure costs

What you bring

  • You have built and operated CI/CD pipelines in game production; Unreal Engine experience is strongly preferred
  • You can work with infrastructure as code across on-prem and cloud environments, using metrics to guide reliability decisions
  • You have hands-on experience with Perforce at scale and know Horde, Zen Server or a comparable build orchestration system

Who this fits

This mid-level role suits a hands-on engineer who enjoys removing recurring developer friction and can explain release trade-offs to engineering and production teams. It is based in Paris with a hybrid arrangement.

From the employer

Main Context

Join at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.

Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.

What it means on a daily basis

You'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering — treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.

  • Design and industrialize Unreal Engine CI/CD pipelines (build, cook, package, deploy) across PC, Console, and Mobile, with reproducibility and idempotency as first-class requirements
  • Architect and scale a robust Internal Developer Platform on Kubernetes, leveraging Helm and containerized microservices to deploy highly available web tools and studio services outside the core engine
  • Implement automated quality gates to shift issue detection left in the pipeline, before builds break downstream
  • Optimize Perforce as critical infrastructure (streams, workspaces, sync performance), and operate a hybrid infrastructure (on-prem + cloud) with an SRE mindset — uptime, latency, and cost/performance trade-offs guiding decisions on Horde and Zen Server
  • Develop internal tooling and self-service capabilities that reduce developer friction, and drive release engineering (branching, promotion, versioning, rollback readiness)

What success will look like

Success shows up as invisible infrastructure — teams shipping faster without thinking about the platform underneath, because it just works.

  • Builds are fast, reliable, and predictable across all platforms, with build time and failure rate tracked as core KPIs
  • Developers self-serve playable builds and internal tools through a frictionless, well-documented golden path
  • CI/CD pipelines and the Kubernetes-based Internal Developer Platform scale under production load without breaking, backed by proactive capacity and cost monitoring
  • Studio web tools and services run highly available, with clear ownership and minimal manual intervention

Release processes are stable, auditable, and traceable, with full build provenance and rollback capability across

Who you would be working with

  • Game developers (programmers, technical artists)
  • QA teams
  • Production teams
  • Technical leadership (Tech Director, Leads)

Who you are

You think in systems, not scripts — someone who's as comfortable debugging a Perforce sync bottleneck as they are arguing for a better branching strategy in a release review.

  • Solid experience building and operating CI/CD pipelines in a game production context (Unreal Engine strongly preferred), ideally across multiple platforms (PC, Console, Mobile)
  • Comfortable with infrastructure-as-code, hybrid cloud/on-prem environments, and an SRE mindset — you reach for metrics and monitoring before you reach for guesses
  • Hands-on with Perforce at scale, and familiar with tools like Horde, Zen Server, or equivalent build/orchestration systems
  • A builder at heart: you'd rather script away a recurring friction point than let developers work around it manually
  • Pragmatic and collaborative — you know release engineering is a team sport, and you communicate trade-offs clearly to both engineers and production

Where this role can take you

  • Technical ownership of a critical production system at studio level
  • Evolution toward Staff / Principal DevOps or Platform Lead roles
  • Strategic impact on how games are built and shipped
Opportunity

DevOps & Release work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

DevOps & Release

Find me work

By the team behind devopsroles.

Find me work
Opportunity

DevOps & Release work from LinkedIn, X, Reddit and Upwork, in one list.

Each morning you get everything that fits, strongest first.

Find me work

By the team behind devopsroles.