Junior Build and Release Engineer
On-site Belgrade Full-time Junior DevOps & Release
At a glance
Junior DevOps & Release role at Sperasoft. Belgrade · full-time.
Pay not stated DevOps & Release salary
RoleDevOps & Release
SeniorityJunior
LocationBelgrade
WorkplaceOn-site
EmploymentFull-time
PostedAug 20, 2026 · 2mo ago
Role brief
devopsroles summary, based on the employer's posting.
What you'll do
- Keep the game development pipelines running, covering continuous integration, build checks, deployment, speed and reliability
- Investigate build and deployment failures, then work with engineers to stop the same issues recurring
- Coordinate build-tool updates with other teams and maintain the pipeline guides and configuration instructions
- Review teammates’ code and proposed fixes, while improving the build system’s efficiency and maintainability
- Maintain and expand platform tools, with hands-on game development as a secondary contribution
What you bring
- You have experience developing and debugging in C++
- You understand core computer science topics such as algorithms, data structures and operating systems
- You have used version control systems such as Perforce, Git or another listed tool
- You are familiar with Gradle or Xcode and can communicate clearly in written English
Who this fits
This junior role suits someone who enjoys troubleshooting build systems and making development work easier for engineering teams. The position is based onsite in Belgrade, Serbia.
From the employer
We are seeking a Build and Release Engineer to help improve the build and deployment pipeline for our games and tools. In this role, you will be working closely with Engineering and QA teams to advance and optimize the build pipelines and improve redundancy of our build services.
Responsibilities
- Support and improve development pipelines that the core team relies upon for day-to-day game development (Continuous Integration, build verification and deployment, performance, stability, etc.);
- Analyze build system’s performance, troubleshoot and resolve build and deployment issues, work with engineering teams to prevent future issues;
- Keep the build tools up to date, coordinating the updates with other teams;
- Review proposed solutions and code written by peers;
- Update pipeline documentation and configuration guides;
- Take responsibility for efficiency and maintainability of the build system;
- Maintain and extend platform tools;
- Hands-on contribution to the game development as a secondary role.
Requirements
Requirements
- Development and debugging experience in C++;
- Good grasp on Computer Science fundamentals (algorithms, data structures, operating systems);
- Familiarity with version control systems (Perforce, Git, SVN);
- Familiarity with Gradle or XCode;
- Good analytical & troubleshooting skills;
- Strong communication skills;
- Good written English skills;
- Self-driven and a team player with a solid work ethic;
- Inspired to make everyone's job easier by improving team efficiency and reducing technical barriers.
Would be a plus
- Development experience in the following languages: Python, C#, TypeScript;
- Experience with build automation and CI/CD tools (e.g. TeamCity, Jenkins);
- Experience with configuration management and infrastructure as code tools (e.g. Terraform, Ansible, Puppet, etc.);
- Experience with Windows administration and PowerShell;
- Experience with OSX and Linux environments;
- Experience with cloud technologies, specifically AWS;
- Experience with branching and merging;
- Experience with mobile development and publishing;
- Experience working across internal and remote engineering teams using agile methodologies.
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines