DevOps Build Engineer
On-site Guildford Full-time Mid-level DevOps & Release
At a glance
Mid-level DevOps & Release role at Larian Studios. Guildford · full-time · no salary stated · we estimate £53,281–£65,000 across the United Kingdom.
Estimated pay
Larian Studios has not published a salary for this role. The figure below is our estimate, not theirs.
£53,281 – £65,000
What the middle half of mid-level DevOps & release roles in the United Kingdom paid, among postings that did state a salary.
Worked out from 6 postings that stated pay, median £61,500. Last updated Oct 23, 2026.
RoleDevOps & Release
SeniorityMid-level
LocationGuildford
WorkplaceOn-site
EmploymentFull-time
PostedSep 21, 2026 · 4w ago
Role brief
devopsroles summary, based on the employer's posting.
What you'll do
- Build and maintain pipelines for each platform, then monitor and improve the automated build and CI systems
- Work with IT to expand and sustain the servers that support builds
- Keep build and release documentation current, and assist the release manager with patch launches
- Help teammates troubleshoot build and release work when they need support
What you bring
- At least two years of professional experience
- Hands-on Jenkins and CI/CD pipeline knowledge, plus scripting ability in Ruby, Groovy or Python
- Experience automating tasks with shell, bash or cmd on Linux or Windows
- You can work with Git, Perforce or another listed version control system, and communicate clearly in spoken and written English
Who this fits
This mid-level role suits someone who can take ownership of build systems while working closely with teammates. The position is based on-site in Guildford, United Kingdom.
From the employer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a DevOps Build Engineer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Design, develop, and maintain robust build pipelines for each platform
- Monitor and continuously improve our automated build and CI systems
- Partner with IT to scale and maintain build server infrastructure
- Create and keep documentation of the build/release process up to date
- Support the release manager during patch releases
- Be a go-to resource for teammates when they need a hand
Requirements
- 2+ years of industry experience
- Solid hands-on knowledge of Jenkins and CI/CD pipelines
- Proficiency in a scripting language such as Ruby, Groovy, or Python
- Experience automating workflows via shell/bash/cmd on Linux and/or Windows
- Familiarity with version control systems like Git, Perforce, or SVN
- Clear communication skills, written and spoken, in English
- Comfortable collaborating with others and taking ownership of your work
- Enthusiasm for experimenting, iterating, and refining features
- Strong software design and problem-solving abilities
Nice To Haves
- Experience with Ansible or similar configuration management tools
- Familiarity automating C#/C++ builds (e.g., MSBuild, CMake)
- Exposure to full-stack development
- Background working in the games industry
What We Offer
- An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback